Know Your Enemy

Updated: Mar 12, 2020

Hello again. This week I've been working on the prototype for the first release, which as I said in the last update will now focus on the General Election phase. As ever it feels like I've made some progress, but never as much as I would like. I now have 125 screens' worth of prototype covering about 95% of the functions needed for the first release. The actual election itself still needs to be mocked up but the main gameplay is now done to a level which I'm comfortable to take into the detailed design.

This week has seen a bit of dabbling in icon design again... eat your heart out da Vinci!

If you fancy a look at the current state, feel free to do so using this link, though I should provide a few disclaimers. First, the performance isn't great - I'm using Figma which is a delight to build with but which really needs a better prototyping mode. Second, it's not a finalised version, so anything you see in there is potentially subject to change. But if you can get over the sluggish performance, please do take a look, feedback is always appreciated.

One of the on-going internal debates I've had with myself as I've been working on the game is, how much attention do I pay to the competition? After being inspired to build the app through failing to find anything similar on the App Store, I've always been a bit wary of spending too much time researching what other similar games might be out there for two reasons - firstly, a fear of stumbling across something that is so close to my own idea that it makes it redundant, but also for fear of seeing features in other apps and (consciously or sub-consciously) allowing them to influence my own.

This last week however, I dared to take the risk of finding "UK Prime Minister" or some similarly-named creation to see what the marketplace looks like in election-themed games. I have to say, what I found, or to be more accurate didn't find, was something of a surprise.

Of the half-dozen or so apps advertising themselves as election games, on closer inspection most turned out to be totally different in concept to Number Ten. Most are simply repackaged versions of different genres altogether, ranging from simple platformers where the player controls a cartoon-like version of Donald Trump to a mindless monstrosity with the screen divided down the middle, a picture of Theresa May on one side, Jeremy Corbyn on the other, and the aim being to tap as many times as possible in a short period of time on the politician you like the best. High-brow stuff indeed. In conclusion, either the market for lightweight mobile political simulation games with a subtle hint of humour doesn't exist yet, or I'm hopeless at searching the App Store. I'm still convinced I've got the germ of a good idea here, time will tell if I'm right.

That's all for now, take care out there and I'll catch up soon,


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